Subscribe
Sign in
Home
Archive
About
Latest
Top
Discussions
"The challenge is in how you prepare the data and train your AI assistant"
Tine Koloini, CEO of Play123, on building PlayBuddy, a personalised game discovery assistant.
Jun 23
•
AI Gamechangers
3
Share this post
AI Gamechangers
"The challenge is in how you prepare the data and train your AI assistant"
Copy link
Facebook
Email
Notes
More
"We’re building real-time 3D TV shows that talk back"
Luc Schurgers, CTO of Replikant, on AI characters, 3D animation pipelines, and the future of real-time storytelling.
Jun 16
•
AI Gamechangers
3
Share this post
AI Gamechangers
"We’re building real-time 3D TV shows that talk back"
Copy link
Facebook
Email
Notes
More
"If you're competing on cheap labour then you will get wiped out by AI"
Simon Davis of GOAT Gaming on why AI will overthrow old industry models and what's coming next for Telegram games.
Jun 2
•
AI Gamechangers
4
Share this post
AI Gamechangers
"If you're competing on cheap labour then you will get wiped out by AI"
Copy link
Facebook
Email
Notes
More
1
May 2025
"We should focus on how efficiencies can improve the games being developed"
Ken Noland of AI Guys reveals the lessons learned from attempting to rebuild XCOM using generative AI tools.
May 26
•
AI Gamechangers
2
Share this post
AI Gamechangers
"We should focus on how efficiencies can improve the games being developed"
Copy link
Facebook
Email
Notes
More
"This is the first mobile game character to become an AI agent"
Saga’s Rebecca Liao on turning game and TV characters into AI agents that converse with fans and monetise IPs.
May 16
•
AI Gamechangers
Share this post
AI Gamechangers
"This is the first mobile game character to become an AI agent"
Copy link
Facebook
Email
Notes
More
"That's the beauty of the LLM: infinite playability"
Fai Nur talks about Status, an AI-simulated social media game where players become famous in their own worlds.
May 6
•
AI Gamechangers
3
Share this post
AI Gamechangers
"That's the beauty of the LLM: infinite playability"
Copy link
Facebook
Email
Notes
More
April 2025
"The light-bulb moment was realising we could build tech to help others"
Tom Pigott of Ludo discusses building a toolset to help indie developers create better, faster, and cheaper games.
Apr 22
•
AI Gamechangers
Share this post
AI Gamechangers
"The light-bulb moment was realising we could build tech to help others"
Copy link
Facebook
Email
Notes
More
"Every routine process will be automated – we'll all become entrepreneurs"
Anna Zdorenko of INCYMO.ai chats with us about using AI to create creatives that outperform human-made ads.
Apr 11
•
AI Gamechangers
1
Share this post
AI Gamechangers
"Every routine process will be automated – we'll all become entrepreneurs"
Copy link
Facebook
Email
Notes
More
"This is about creating characters that feel as real as possible"
Jon Snoddy and Jon Kraft on creating Hollywood-style stories with AI characters you can even call on the phone.
Apr 4
•
AI Gamechangers
1
Share this post
AI Gamechangers
"This is about creating characters that feel as real as possible"
Copy link
Facebook
Email
Notes
More
March 2025
"AI will give app stores a new experience in terms of discoverability"
Paulo Trezentos on how Aptoide uses AI to transform game discovery and create a better user experience.
Mar 28
•
AI Gamechangers
Share this post
AI Gamechangers
"AI will give app stores a new experience in terms of discoverability"
Copy link
Facebook
Email
Notes
More
"I'm excited to think of new types of games that nobody experienced before"
Brian Tanner of Artificial.Agency on bringing human-like decision-making into any game environment at runtime.
Mar 19
•
AI Gamechangers
2
Share this post
AI Gamechangers
"I'm excited to think of new types of games that nobody experienced before"
Copy link
Facebook
Email
Notes
More
"We will come up with a new genre, or games that were not possible before"
Piero Molino and Ennio De Nucci from Studio Atelico discuss on-device AI and emergent behaviours in games.
Mar 10
•
AI Gamechangers
6
Share this post
AI Gamechangers
"We will come up with a new genre, or games that were not possible before"
Copy link
Facebook
Email
Notes
More
Share
Copy link
Facebook
Email
Notes
More
This site requires JavaScript to run correctly. Please
turn on JavaScript
or unblock scripts